While their individual prices range from a reasonable sounding 75 cents to three dollars, it's the full roster's price tag, which would cost you dozens more dollars, that really stings. Those who buy the upgraded version of the game unlock a few more superstars right away, but everyone else is for sale. The base game offers a good roster of superstars spanning the last several decades, but about just as many are locked behind a paywall. It's that currency of the game that reveals one last crucial issue, however, and it'll be a familiar one to players of anything with 2K in the name lately. For example, Triple H still gets his Pedigree and Brock Lesnar still gets his F5, but in all other ways, their moves are the same because they're both classed as Powerhouses.Īlongside that, there's also a tournament mode which, while not as interesting, is still a better way to spend your time in Battlegrounds than the campaign because it feels like there's a worthy endgame to it all, with big in-game currency rewards coming to winners or even just those who survive a few rounds. These classes determine a wrestler's moves in every way except for one: their finisher. Battlegrounds breaks up its roster of dozens of wrestlers into classes like Brawler, High-Flyer, or All-Rounder. More than anything, this is because of a combination of shallow move sets and poorly implemented controls. While Playgrounds offers a fun alternative for basketball fans, Battlegrounds merely ports the art style, but rarely the enjoyment as well. With exaggerated character models, physics-defying moves, and absurd weapons like motorcycles and live alligators, Battlegrounds seeks to offer a different pace to its sim counterpart the same way NBA 2K Playgrounds has done for NBA 2K. One glance at WWE 2K Battlegrounds is all you need to know this year's wrestling game is nothing like the usual fare.
0 Comments
Leave a Reply. |